And as always, making games is challenging. Rewards will be produced and shipped prior to the launch of the game in 2021. As such we have done all we can do to ensure we can meet the expectations of the physical rewards offered in this project. For the physical rewards on offer we’ve gone out of our way to either base our production estimates off existing products produced by Pawprint Press or have worked with them to have prototypes made and production quotes on hand. We’re confident in their quality and commitment in making things right for their customers. We’ve worked with Pawprint Press ever since our first game to produce and sell high quality merchandise for our fans. The delivery of rewards for this project will be produced and fulfilled by our merchandise partners at Pawprint Press. While we expect to make plenty of changes throughout the development of the game, we always want to be honest about what we present to players. Secondly, we wanted to give Switch players the best experience playing Nekojishi: Lin & Partners, so we’re authoring all assets for the platform right from the beginning to make the game look the best it can be. Firstly, this is our first time developing for Nintendo Switch and we wanted to prove to ourselves 100% that we could make it happen before we made promises. To ensure the smoothest release possible, the game has been developed for all three platforms together, while targeting Nintendo Switch first. No matter what happens, we’ll keep you up to date regularly. The more stable our income, the safer we’ll feel being able to take that time to create the vision we want. While we want to complete the game as quickly as possible, we also wish to be able to take some extra time to make everything perfect. The game is planned to be released in mid-late 2021 for PC, macOS, and Nintendo Switch. The only thing holding us back is the resources required to create everything needed for the project and the time required to make it. From asset creation pipelines, to scene building, game design, story outlines, and the beginnings of implementation and scripting. Right now we’ve completed the groundwork needed to go into full production. While they may not all be working on this latest project, we hope our team grows to lead on from their footsteps. Additional System Engineering – Penguin LiongĪdditionally, we wish our upmost thanks to the talented artists and crew who helped make our first game Nekojishi.Character Modelling Lead – Lenz Chu ( Character Animation – Alex Henderson ( 3D Scene Artists – Ty Jontz ( & Sein Denis.Programming & Design Lead – Dylan Wunsch ( Concept Art Director – Cheetah Paws ( Production Art Lead – Totemmon.We feel we’ve come a long way since the visual novel we pored everything we had into back in 2017, and we really want to have the chance to take this next big leap. Throughout the planning of this game we’ve grown immensely both as a team and in our capabilities. It’s been in planning since 2017, gone though iteration after iteration, and now we’re finally ready to share our vision with you all. Nekojishi: Lin & Partners is the biggest project we’ve ever worked on by far. Studio Klondike is an indie team of writers, programmers, and artists who have aimed to create heartfelt narrative and gaming experiences ever since we came together to crowdfund and make our first video game Nekojishi in 2016 which we released back in 2017! In September, we released our second game, the short story Beek – Familiar Spirit on iOS, Android, and itch.io! (Later we also released a different Nekojishi comic called The Divine Battles which is currently being published by Pawprint Press.) Originally the plan was to make Nekojishi: Lin & Partners a comic series, however in 2018 we decided to adapt this into a video game sequel to Nekojishi in response to the demand from our community. As such, Liao will be called in to help on sites in need of spiritual improvement, such as suspected haunted properties where the root of their issues will really be tied to yaoguai and other spirits interfering with the human world. The context to this adventure would be that Liao is opening up an architecture firm that specialises in design surrounding the principles of Feng Shui- the Chinese geomancy based around the existence of spirits in places. From there came the idea of them meeting other spirits, and resolving the conflicts between humans and spirits just like Liao had done with the three main characters of the original Nekojishi. In 2017 there was a discussion about what Liao and the cats would do after the story of Nekojishi. The story of Lin & Partners was first drafted even before the release of the original Nekojishi.
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